I've been working professionally in the video game industry since 2010. My specialty is 3D asset creation, but I've also done some concept art, animation, and technical art. Skills mainly encompass 3d modeling, uv layout, texturing, and lighting as well as experience with rigging, animation, and some scripting. I mainly use Maya, ZBrush and photoshop. However, I know 3ds max very well and I've touched almost all well known 3d applications as well as some obscure ones. I am well versed with using Unity 3D as well as having some experience with Unreal Engine 4, Cryengine 3, Xbox 360 development kit (XDK), and the Playstation home development kit.
I will not put my personal information here as I don't want to really use this site as a portfolio, since I have my own website for that. Here, it really isn't about me, it's simply about the art. I will post some art I've done professionally here, but most of it will be personal work. However, if you are interested in my full professional portfolio, go ahead and send me a personal message and I might give you a link to my personal website.